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3 Games That Use A Dance Pad Pc

27.08.2019 
Dance platform for PlayStation version of DDR, with a hand controller in the lower left square for scale

A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as 'Start' and 'Select'. Pairs of dance pads are often joined side-by-side for certain gameplay modes.

A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game.

Popular arcade games such as Dance Dance Revolution, In the Groove, and Pump It Up use large steel dance platforms connected to the arcade cabinet, whereas versions for home consoles usually use smaller (often flexible) plastic pads. These home pads are specifically made for systems such as the GameCube, Wii, Dreamcast (Japan only), PlayStation, PlayStation 2 and Xbox, but can also be used in computer simulators such as StepMania through the use of special adapters.

Pad
  • 1Types

Types[edit]

Soft[edit]

The 1987 Power Pad is a classic example of the soft pad.

'Soft' pads are thin and made of plastic. They generally cost $10–$20 USD. They are good for beginners to dance games or casual use, but they have a tendency to move around and wrinkle up during gameplay (unless 'modded', such as by gluing or taping them to the top of a piece of plywood or the bottom of a transparent office chair mat). They are not usually durable and may wear out easily, but for light use they are quite suitable. Manufacturers of soft pads include Konami, BNSUSA, RedOctane, Intec, Mad Catz (Beat Pad), MyMyBox, Naki International, and Nintendo (Action Pad).[1] OEM manufacturers include Topway (manufacturer of RedOctane pads), Futime, and many others.

Some soft pads contain stiff foam inserts of the dense or hard varieties to provide more stability and durability. The inserts usually ship as three or six puzzle pieces (to allow for a smaller box) which fit together using a dovetail joint and slide into the dance pad, which then zips closed around the foam. Certain brands of foam pads put raised plastic sections under the directional buttons to allow them to be more easily felt by a player's feet, so as to help keep him centered on the pad. These pads generally cost between $40 and $100.

It is also possible to modify a pad by attaching it to a hard surface and optionally covering it with clear material; this can increase pad life and keep it from slipping around.

3 Games That Use A Dance Pad Pc Game

Hard[edit]

The arcade version of Dance Dance Revolution's two-player dance platform is an example of a hard pad.

'Hard' pads are usually constructed with metal (and sometimes wood) for durability, and usually come with a raised bar behind the player. Arcade machines use very durable metal pads that are designed for heavy use. Other hard pads can be purchased for home use with a video game system; the prices can be around US$100 to $350 ($200–$600 for double pads) - $700 to $1000+ online. Manufacturers of hard pads include DDRgame, Cobalt Flux, MyMyBox, Brown Box, RedOctane (ceased production as of February 2010 due to company termination) and Naki International.

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Hard pads are used in all arcade versions of music games that employ dance pads, and often serve as the nec plus ultra for DIY Gamers that attempt to construct 'Homebrew pads.' Many Homebrew kits are ultimately instruction guides for converting soft pads into hard pads, although Homebrew hard pads often feature additional functions such as additional inputs (see below).

Solid State[edit]

'Solid State' pads replace the usual mechanical switch and contact used in other hard pads. A proximity sensor is used to detect a player's steps on the pad. The advantages of a solid state design is that they do not require pressure to activate, eliminating moving parts that might break down and keeping dirt from getting into the mechanism.

Caveats[edit]

Problems are often encountered when attempting to use a PlayStation pad with a computer simulator. Most PlayStation-PC adapters will not register Up and Down, or Left and Right, simultaneously initially, although they are common 'jumps' in dance games. This is because normal PlayStation games do not require such input, and because D-pads are not usually designed to physically permit such input. StepMania's website has a section concerning adapter compatibility.[2] Although these devices may work on a PC, to date, the adapters will not work with consoles that have built in USB ports such as the PlayStation 3 and the Xbox 360.

Purchasers of home pads should be aware of the number and arrangement of active arrow panels that are required by the game(s) they want to play. Although most commercial pads have four arrow panels (DDR/In The Groove), some have five (Pump It Up), six (Dance Dance Revolution Solo 2000), eight (Dance:UK), (MC Groovz Dance Craze), or nine (Technomotion).

Homebrew pads[edit]

Homebrew DDR pad

Not satisfied with the cost and/or reliability of factory assembled metal dance pads, many players construct their own dance pad. Using common materials (such as plywood, sheet metal, and acrylic glass or polycarbonate) found at local hardware stores), do-it-yourselfers are able to construct a pad that is often much more durable and more authentic-feeling than commercially built hard pads. Some homebrew pads have extra features such as additional arrows (for playing Pump It Up or DDR Solo), menu switches and pushbuttons, and bars. Furthermore, the homebrew pads are easier to repair because they use common parts, and are usually designed for easy disassembly.

While some homebrew pads use custom electronics built from scratch, most homebrew pads make use a circuit board from a standard controller to simplify the process of interfacing the pad with a gaming system. The controller used depends on the system that the pad is intended to be played with (GameCube, PlayStation, Xbox, or PC).

Homebrew pads use a variety of technologies for designing the arrows that the player is supposed to step on. The most common design uses metal contacts that sandwich together when the player steps on the pad or arcade button switches but some novel ideas have been proposed such as the use of optical, pressure, vibration, or proximity sensors.[3][4]

Due to the amount of work needed to create a custom metal pad, some players instead opt to modify their existing soft pads. Most of the time, players will sometimes take plywood sheets, acrylic, or office chair floor protectors and staple it to their soft pads. This effectively cures wrinkling and makes the pad more durable to use while wearing shoes.[5]

Educational use[edit]

Systems for multiple simultaneous players were introduced into UK schools in 2007 by Cyber coach. Such systems can connect up to 64 dance pads at any one time without wires.[6] The systems have been incorporated into school lessons as well as for extra curricular use. The major advantage of these systems is that they appeal to those not normally inclined towards exercise.[7] In this way, these systems are seen as a valuable tool in combating childhood obesity.

A dance pad has been also used in experimental systems for navigating through virtual environments, such as those reproducing historical buildings.[8]

3 games that use a dance pad pc game

Other games[edit]

Some games that can be played with dance pads do not involve pressing the arrow buttons on the pad to keep with the rhythm of a song:

  • Many games developed for the NES Power Pad
  • Breakthrough Gaming Presents: Axel
  • The minigames of Dance Dance Revolution: Mario Mix
  • Kraft Rocking the Boat
  • Kraft Soccer Striker
  • Kraft Virtual Dojo
  • Exult - using Dance Pad Walking controller mod
  • DDR-A-Mole, a game similar to Whac-A-Mole[9]
  • Various mini-games in Dance Praise 2: The ReMix (DanceTris, a Tetris simulator, is included).
  • The 2014 rogue-like rhythm game Crypt of the NecroDancer

References[edit]

Byrne, Michelle. 'Console players win on their points' - An article about 'keep-fit' women buying dance pads to help with losing weight. Western Mail, 2004.

  1. ^'Nintendo Action Pad product page'.Cite web requires website= (help)
  2. ^'Archived copy'. Archived from the original on 2010-07-01. Retrieved 2017-06-25.Cite uses deprecated parameter deadurl= (help); Cite web requires website= (help)CS1 maint: archived copy as title (link)
  3. ^http://kotaku.com/gaming/accessories/laser-dance-matrix-+-dont-call-it-a-pad-257996.php
  4. ^'Capacitive Dance Pad - MEIN !!!'. simon.derr.free.fr.
  5. ^'DDR Freak - Home Modding'. www.ddrfreak.com.
  6. ^Cyber Coach
  7. ^http://www.lancsngfl.ac.uk/ictservices/ictcentre/index.php?category_id=353&s=!B121cf29d70ec8a3d54a33343010cc2Archived 2011-07-19 at the Wayback Machine
  8. ^Fassbender, Eric; Richards, Debbie (2008). 'Using a Dance Pad to Navigate through the Virtual Heritage Environment of Macquarie Lighthouse, Sydney'. In Wyeld, Theodor G.; Kenderdine, Sarah; Docherty, Michael (eds.). Virtual Systems and Multimedia. VSMM 2007. Lecture Notes in Computer Science (LNCS). 4820. Springer. p. 218. ISBN3540785655.
  9. ^'EECS 373: DDR-A-Mole!'. www.spinnerdisc.com.
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(Redirected from Comparison of video games using a dance pad)

This is a comparison of dancing video game series in which players must step on panels on a dance pad in time with music. Step placement and timing is indicated by rising arrows overlapping fixed targets.

General information[edit]

Developer[nb 1]First release[nb 2]Latest release[nb 3]Panels/pad[nb 4]Modifiers[nb 5]Courses[nb 6]Bombs[nb 7]USB Card[nb 8]
Dance AerobicsHuman Entertainment1987 (Dance Aerobics)[1]N/A10NoYesNoNo
Dance Dance RevolutionKonami1998 (Dance Dance Revolution)2019 (Dance Dance Revolution A20)4[nb 9][nb 10][nb 11]YesYes[nb 12]Partial [nb 13]Yes
(X to X3)
Pump It UpAndamiro1999 (Pump It Up) [2]2019 (Pump It Up XX)5 for single, 10 for double[nb 14]YesYesYesYes
Dance ManiaxKonami1999 (Dance Maniax)2000 (Dance Freaks)0
(4 hand sensors)
YesYesNoNo
3DDXNGG Entertainment2000 (3DDX)N/A4????
EZ2DancerAmuseWorld2000 (EZ2Dancer)2004 (EZ2Dancer SuperChina)3
(2 hand sensors)
????
ParaParaParadiseKonami2000 (ParaParaParadise)2000 (ParaParaDancing)0
(8 hand sensors)
????
TechnoMotionF2 Systems2000 (TechnoMotion)(TechnoMotion The 2nd Dance Floor!)8YesNoNoNo
Dance: UKBroadsword Interactive Limited2003 (Dance:UK)N/A8????
EyeToy: GrooveSCE London Studio2003 (EyeToy: Groove)N/A0
(6 virtual hand sensors)
NoNoNoNo
In The GrooveRoxor2004 (In The Groove)2005 (In The Groove 2)4[nb 9][nb 10]YesYesYesYes
MC Groovz Dance CrazeMad Catz2004 (MC Groovz Dance Craze)N/A8???No
Dance PraiseDigital Praise2005 (Original Dance Praise)2007 (Dance Praise 2: The ReMix)4[nb 9]NoPartial[nb 15]YesNo
StepManiaMIT License1998 (StepMania)(StepMania 5)3-10YesYesYesYes
PerformousGPL License200920108NoNoYesYes
Dance 86.4 Funky Radio StationKonami2005 (Dance 86.4 Funky Radio Station)N/A3??Yes?
MungyodanceEmpathetic Gaming (MGD/MGD2)
Monakai (MGD3)
2005 (Mungyodance)2008 (Mungyodance 3 The Third Rave)4Yes
(limited)
YesYesYes
Cyber coachQuick Controls Ltd2007 (Cyber coach)N/A8 [3]????
Pump It Up ProFun in Motion2007 (Pump It Up Pro)2014 (Pump It Infinity)5[nb 14]YesYes[nb 16]YesYes

Hands[edit]

'Hands' are unusual step charting features in which three or more arrows must be pressed at the same time. This is supposed to be accomplished via pressing two arrows with the feet and the extra arrows with the player's hands, hence the name 'hands'. Using carefully positioned feet to hit multiple arrows at once is also acceptable.

  • Dance Dance Revolution: No hands officially. A single song in Dancing Stage 1.5 (Uh La La La Maniac Single) features one hand due to an oversight, a single song in Ultramix 2 (Skulk Challenge Single) features at least one hand but the chart is unused and inaccessible without hacking the game, and four songs in Solo 2000[citation needed] feature at least one hand. Hands are also disallowed in Edit Mode, though a glitch can circumvent this[citation needed].
  • Dance Praise: No hands officially, although some songs feature glitches that require three or four panels to be pressed simultaneously.
  • In The Groove: Yes. Up to six panels must be pressed at once. It is worth noting that on machines which were converted from DDR to ITG, it is usually more difficult to hit hands because one must apply much more pressure to get steps to register; this is because DDR cabinets were not originally designed with hand play in mind.
  • Pump It Up: Yes. In Five-Panel (Singles) songs above the level 13, to press three arrows at once (Triples) is fairly common, albeit often done with the heel rather than a hand. In Ten-Panel songs (Doubles) above the level 17, to press four arrows at once (Quads) is not uncommon, but once again, hands are often not involved. In some boss songs, you might have to press five (singles) or six (doubles) arrows at once, in which case you do have to use the hands, but more than this (eight or ten) has been mostly discontinued (except for some boss missions and gimmick 'another' charts)
  • Pump It Up Pro: Yes. Up to six panels must be pressed at once.

Notes[edit]

  1. ^The developer is the company or individual that has produced/created the game.
  2. ^The first release is the commercial release within the video game franchise that is earliest in time.
  3. ^The latest release is the commercial release within the video game franchise that is most recent in time. This may be the latest version if there is only one game in the series or the latest sequel if there are multiple games in the series.
  4. ^The number of panels per pad refers to the number of inputs that are utilized in gameplay after the start of a song/level.
  5. ^Modifiers are changes that can be made to modify the game's step routine that usually either increase or decrease difficulty. Such changes may consist of modifications to note scrolling speed, changes to the design or integrity of the notes, and alterations to note positioning.
  6. ^Courses, often termed 'Marathon courses,' are sets of multiple songs that are played back-to-back without intermediate rests for the player to select the next song. During course play, life meters for subsequent songs are often directly impacted by the life meters from the songs previously completed. Thus the second song in a course set may begin with the same life meter as the player remained with at the completion of the first song in the course. Courses are often constructed thematically.
  7. ^Bombs are notes that scroll onto the screen along with the note-markers that the player must avoid stepping on. Often, stepping on a bomb penalizes the player's dance gauge by having it reduced. In some games, derivative elements called 'Attack Mines' or 'Mod Bombs' may be used to trigger changes to the gameplay that the player might find distracting.
  8. ^USB card availability refers to the capacity of video game systems in the series (typically arcade systems) to read character or song data from an external removable USB drive.
  9. ^ abc4 panels per player: left, down, up, right.
  10. ^ abBy selecting Doubles mode, one player can play with two pads, or 8 panels.
  11. ^Note that in the now-defunct Solo series, only one pad is used. For this reason, Doubles mode cannot be played. However, two panels were added to the standard four: up-left and up-right. The player can choose to play using 3 or six panels.
  12. ^Removed in the 2013 release of Dance Dance Revolution, Revived in Dance Dance Revolution A20.
  13. ^The latest arcade, PS2 and Wii versions feature bombs. Universe 3, however, lacks them.
  14. ^ ab5 panels per player: up-left, up-right, center, down-left, down-right. The Center panel is square, and the corner panels are rectangle (height > width).
  15. ^Partial. (Dance Praise 2: the ReMiX introduced Custom Playlists. Similar to courses in DDR and ITG, Custom Playlists are custom-made lists of songs to play through.)
  16. ^Progressive Mode, allowing several songs to be played with a continuous life bar, and modifiers that change between songs and even during songs.

References[edit]

  1. ^Dance Aerobics Release Date. GameFAQs. Retrieved on 2008-11-30.
  2. ^'Pump It Up History'. Arcade-History. Retrieved 2008-08-20.Cite web requires website= (help)
  3. ^http://www.Cyber-coach.co.uk/
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